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Don't Move
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
"Keep absolutely still. Its vision is based on movement." —Alan Grant
Sorcery
standard:
not legal
future:
not legal
historic:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
legal
pauper:
not legal
vintage:
legal
penny:
not legal
commander:
legal
oathbreaker:
legal
brawl:
not legal
historicbrawl:
not legal
alchemy:
not legal
paupercommander:
not legal
duel:
legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low